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Xenosoft 2 (Game collection)(1994).iso
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ENTSPEAK
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MOLEMAN.ESC
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Text File
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1993-08-24
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1KB
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71 lines
<XY_Loc_Width_Height> 8 8 38 14
<Color> 56
/* Moleman Talks! */
//
<T_Nothing>
<*>
<T_Move_Away> <T_Action_1>
<*>
<T_You_Die> Vaya con Dios!
<*>
<T_I_Dont_Have> <T_Object_1> not carried.
<*>
<T_Found> I'll search <T_Listener_Type> .
<*>
<T_Locked_Door> .
<*>
<T_Not_Done> I'm unable to <T_Action_1> .
<*>
<T_Wont_Do> Not possible.
<*>
<T_Cant_Do> I can't <T_Action_1> .
<*>
<T_Happy_Do> Yes, I'll <T_Action_1> .
<*>
<T_Waiting> Waiting for further orders.
<*>
<T_Destroyed> <T_Listener_Type> destroyed!
<*>
<More>
<T_Dying_Cry> I require assistance!
<*>
<T_I_Took> <T_Object_1> taken.
<*>
<T_Detect_Ent> Scanners are detecting a <T_Listener_Type> .
<*>
<T_Fired_Upon> Encountering enemy fire.
<*>
<T_String_1> dig dig dig.
<*>
<T_String_2> can't see a thing.
<*>
<T_String_3> phew.
<*>
<T_String_4> i'm bushed.
<*>
<T_String_5> break time?
<*>
<T_String_6> what are we looking for?
<*>
<T_String_7> there's nothing here.
<*>
<T_String_8> what a waste.
<*>
<T_String_9> .
<*>
<More>
<T_String_10> .
<*>
<T_No_Inv_Space> No space in inventory.
<*>
<T_Give_You> <T_Object_1> given.
<*>
<T_I_See> I see a <T_Object_1> .
<*>
<T_Trained> Not trained in this weapon.
<*>
<T_Cancel> orders cancelled.
<*>